User Interface

A. The "Incredible Object-O-Meter"

The mouse pointer changes from WHITE to RED whenever it is placed over an object which can be examined, picked up or used.

B. The "Animated Tri-Action Iconic Interface"
a.k.a. the "cute little cartoon mushroom thing"


There are three kinds of actions Gilbert can perform on any of the objects in the game:

An "EYE" action - (look at the object)
A "MOUTH" action - (talk to the object, eat the object, etc.)
A "HAND" action - (pick up the object, hit it, etc.)

In order to perform an action on an object, place the mouse pointer over the object, then press and HOLD the LEFT MOUSE BUTTON.

A cartoon mushroom icon will appear over the object. By moving the mouse pointer up or down, you can select whether Gilbert will perform an "EYE," "MOUTH" or "HAND" action on the object.

A line of text appears below the mushroom icon to describe the action that Gilbert will perform when you release the left mouse button.

Sliding the mouse up (so the pointer is over the eyes of the mushroom) will make Gilbert examine the object.

Keeping the mouse pointer in the middle (so the pointer is over the mushroom's mouth) will make Gilbert perform a "MOUTH" action on the object, such as talking to it or eating it.

Sliding the mouse down (so the pointer is over the mushroom's hands) will make Gilbert perform a "HAND" action on the object, such as picking the object up, touching it or hitting it.

Note that as you move the mouse pointer up or down, the line of text below the mushroom icon will change to reflect the action that Gilbert will perform.

Once you've selected one of the three actions with the mouse pointer, simply release the left mouse button and Gilbert will perform the action (or try to).

C. The inventory "box"

Right click (press and release the right mouse button) to access the inventory. (It will look like a big wooden box.) Note the arrows at the bottom left corner of the inventory "box" that let you scroll the contents left and right once you've collected more stuff than can fit on one "page" inside the inventory.

You can examine and perform actions on the objects in your inventory using the mushroom icon, just like you can examine and use other objects in the game: just press and hold the left mouse button while the pointer is over the object, and select the type of action you want to perform.

To combine objects in your inventory, first select an item by left-clicking on it (press and release the left mouse button). The mouse pointer should change to look like that object. To use that item on another item in the inventory box, simply place the item you "picked up" over the item you want to use it on (or combine it with), and press the left mouse button.

To use an object in your inventory with an object on the main playing screen -- an object somewhere in a location, in other words -- "pick it up" from your inventory box by left-clicking on it, and then hide the inventory box by dragging the mouse pointer to the edge of the screen (You could think of this as picking up the object and dragging it "out" of the box.) Then simply use the mouse to position the object that you picked up over an object on the main playing screen, and press the left mouse button.

D. Conversations

You can talk to other characters by positioning the mouse pointer over them, and then using the cartoon mushroom icon to select the "MOUTH" action.

You will often be able to choose from a selection of lines which Gilbert can say. These lines will appear in a list on the left-hand side of the screen. To select a line, simply position the mouse pointer over the line, and press the left mouse button. Gilbert will then say that line, and the conversation will continue.

E. In case of impatience, break glass

You can press the ESC key at any time during a cutscene (such as the intro animation at the beginning of the game) or a game sequence (like the short animation of Gilbert waking up).

Be careful with this feature, though -- it's very easy to miss something important this way!

You can also press the ESC key at any time while a character is talking, to skip to the next line of the conversation.

This can be handy when replaying a scene with a long-winded character, but be careful not to skip past important lines that you haven't heard before.



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To be released: 2001.
All Rights Reserved.
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